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The adventure pals
The adventure pals







the adventure pals the adventure pals

Your quest is settled: Gather five red crystals to barter for your dad. B as ransom, or else he will be turned into a hot dog with the rest of the old people. As he gives you a present (the fun game mechanic and giraffe, Sparkles), he is abducted by the notorious Mr. The weird settles in quickly, as the tutorial tells you all about the world and how you're platforming to reach your father because it's your birthday. This 2D action-platformer plays well but is unapologetic in its trite style and tone.

the adventure pals

On the other hand, the game plays like BattleBlock Theater, but with added RPG leveling elements. The art style and writing feel like they'd be right at home in the show itself. The game being examined today, Adventure Pals, is a child of this newer tone of media and pulls from the exemplar of this style, Adventure Time, almost mercilessly. For example, in the mid-aughts, the DC Comics-based "Teen Titans" bolstered superhero action and drama and then was turned into "Teen Titans Go!," a show that embraced the eccentric and weird, replacing mysterious intrigue with fun hijinks. Children's programming began spanning the bridge between innocence and surrealism, replacing in-your-face shock of horror and/or tense action with whimsical, wide-eyed wonder.

the adventure pals

We can all agree that children's programming today has a penchant for the uncanny, right? It's been that way since 2007 or so, when Cartoon Network's "Chowder" and the repertoire of shows of that ilk began to crop up on the scene.









The adventure pals